Normally,
I would not have paid any interest to Spec Ops: The line, but considering how
slow game releases are at the moment, I actually picked the game and frankly,
I’m glad I did.
Spec
Ops; the line is setting a unique and creepy environment where madness and
violence have taken over. This is a creative team that has a tremendous
understanding of how to use both visuals and story telling in order to create a
great experience.
The
game isn’t perfect, but the qualities it demonstrates are worth
enduring the minor glitches of the gameplay.
Not
that it is majorly flawed either, it's just that the cover based gameplay definitively isn’t
my favorite at this point, however, it seems to be the prime choice for shooter
giving particular attention to story and characters, titles like Mass Effect
and Gears of War are good examples. Something about seeing your own character
seem to create a connection easily, that being said games like Bioshock managed
to deliver a strong story, minus the annoying cover based action, but let’s not
get sidetracked.
The
overall story of Spec Ops clearly has an Apocalypse Now vibe to it, the horror
is there and the helicopter blasting classics too, but the good old story of
militaries going overboard is presented with a different twist and if the
setting of a sand storm ravaged Dubai isn’t enough to get you rattled, the
people hanging off lamp posts and others burning alive might. If not, something
is wrong with you.
The
gameplay is working, an effort was made in order to avoid the one button does
it all issue that plagued Mass Effect 3. While your character is swift, if you
are used playing previous cover based shooters, the absence of a jumping button
might take you a bit by surprise, however, sometimes less is more and I found
that removing this option is adding more realism to the game physics. Ever
wandered how Marcus Fenix could roll so easily? No ? Yes, me too.
A
dark spot for me is the sprinting, which I found really difficult to master, even if it does make a lot of sense once you're their.
The
main highlight to the game's gameplay is of course the sand, it is
everywhere and can be used to your advantage, a exploding grenade will blind
the surrounding enemies and top of the damage it does, additionally you can use
structures filed with sand to bury your enemies, lastly Spec Ops does a good
job at hiding holes and gaps, keeping you on the lookout before each steps.
While
they are interesting characters, your team mates are really dumb and often
remain exposed to gunfire rather than getting to cover, preferably when the
building you are in is falling on top of you.
For
all it’s effort with the gameplay, the cover based action had it’s time and the
sand action, while fresh and fun the first few times is quickly turning boring,
the game’s strong suit isn’t laying there though, it’s presentation is the real
attraction and the morality of your actions are quickly getting blurry and a
growing feeling of discomfort is setting, triggering the horrifying realization
that you are dangerously heading toward that line, which once crossed will make
you no different than the murdering psycho you are fighting. The fact that you
are knowingly fighting soldier baring the same colors than you is one more way
to stress on the overall madness.
Your
teammates are also well used to mark this point, loosing their cool and
questioning their very presence in this hell, the usual military morality we
are used to see in those games is flipped around mercilessly.
Sometimes a
game comes along, under the radar, underrated, but it shows great prowess and
brings us to a place where we’ve never been, reminding us that videogames are
also meant to tell a story and shake us to our core.
Spec
Ops: The Line is aiming for those heights and very few things are missing to
take it there, it is a title worth the time and consideration.
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