I’ve always had mixed
feelings towards the assassin creed series, whereas the game always delivered
remarkable and unique gameplay served by gorgeous environment, I’ve always felt
that the games were plague by bugs, their own ambition and the excessive amount
of ramification in its story line, missions and gameplay.
Assassin Creed 3
fails to break this streak, while the story takes a welcome turn from the
Italian Renaissance to the American Revolution, sadly the same story seems to
repeat itself. Assassin Creed 3 is stopped clear in its track by multiple bugs
and glitches, the stock release of the game was preposterously glitchy and I
always have a hard time forgiving this kind of oversight.
Overall, the game
suffers from poor camera angles, particularly in combat, tree branches and
other pieces of the environment seem to enjoy finding their way into your line
of sight, the HUD often fails to indicate when additional enemies are about to
open fire on you, in other occasion the camera simply refuses to align itself
behind your character for long enough to trigger disaster, collisions also seem
to be a major issue once again, which is cause for serious concerns for a game
involving so many combat and climbing, these setbacks are simply adding to a game
which mechanics were never quite perfected, even thought they keep being improved and remain satisfying.
Despite those
technical issues, the main problem of the game lies at its core. An effort
always seem to be made in order to add multiple ramification to the storyline,
objectives and also gameplay, the fact that I was still being provided with
tutorials more than an hour in game is pretty revealing. So many feature results
into confusion while the same issue is felt on the missions objectives, the additional
homestead management and allies tasks assignments are not helping either, there
is simply far too many elements that will not be used and just confuses the
experience into a maze of in-game menus. Furthermore, the storyline of the
descendant, Desmond, is beyond interest at this point, only adding even more unnecessary
details, despite some improvement and further gameplay with him.
Aside from those issues, the game looks amazing once again, the challenge presented
by the frontier’s wilderness was tackled brilliantly by Ubisoft and is well
served by the gameplay, tree climbing, hunting, baiting, ambush and
tracking, the encounters with predator will also keep things interesting.
The towns were
once again well realised and feel as lively as usual, the architecture is
gorgeous and running on rooftops is still as enjoyable, despite all the
issues mentioned earlier. The game also added naval warfare in this title,
which is definitely one of the highlights of the game, those battles are
lively, brutal and extremely satisfying, it's a shame that they are not used more often.
The story of
Connor is also one of the best of the series thus far, to see this young boy
growing up and becoming a warrior is used efficiently and definitely creates a
bond with the player, well helped by the hero’s mentor and other supporting
characters. I genuinely cared about the story and despite the many setbacks and
challenges.
For all it’s fault,
I found myself compelled to come back into the game, the story, action, naval
warfare and environments are just to good an offer to be refused, particularly
with the effort deployed into the visuals and execution however glitchy and
infuriating they get. That alone is a feat for any game and Assassin Creed carries
itself well into the range of titles that should absolutely be played.
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